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Difference between revisions of "Bz eGetPlayerMotto"
From BZFlagWiki
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− | '''bz_eGetPlayerMotto''' returns the ''' | + | '''bz_eGetPlayerMotto''' returns the '''bz_GetPlayerMottoData_V2''' data class. |
{| border="1" cellpadding="20" cellspacing="0" | {| border="1" cellpadding="20" cellspacing="0" | ||
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|bz_ApiString | |bz_ApiString | ||
|The motto of the joining player. | |The motto of the joining player. | ||
+ | |- | ||
+ | |record | ||
+ | |[[bz_BasePlayerRecord]] | ||
+ | |The player record for the player using the motto. | ||
|- | |- | ||
|eventTime | |eventTime |
Revision as of 21:54, 28 February 2013
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eGetPlayerMotto is an API event that is called when the player joins. It gives us the motto of the player.
Data
bz_eGetPlayerMotto returns the bz_GetPlayerMottoData_V2 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_eGetPlayerMotto |
motto | bz_ApiString | The motto of the joining player. |
record | bz_BasePlayerRecord | The player record for the player using the motto. |
eventTime | double | The server time the event occurred (in seconds.) |
Uses
This event is called before the ePlayerJoinEvent. So what you can do is store the motto in a string, and later check it when you get the other player data. As of 2.4.0, this is the only method of getting the motto.