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Difference between revisions of "Bz eGetPlayerSpawnPosEvent"
From BZFlagWiki
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==Overview== | ==Overview== | ||
− | The '''bz_eGetPlayerSpawnPosEvent''' is an API event that | + | The '''bz_eGetPlayerSpawnPosEvent''' is an API event that is called each time the server needs a new spawn postion. |
==Data== | ==Data== | ||
− | '''bz_eGetPlayerSpawnPosEvent''' returns the ''' | + | '''bz_eGetPlayerSpawnPosEvent''' returns the '''bz_GetPlayerSpawnPosEventData_V1''' data class. |
{| border="1" cellpadding="20" cellspacing="0" | {| border="1" cellpadding="20" cellspacing="0" | ||
Line 19: | Line 19: | ||
|playerID | |playerID | ||
|int | |int | ||
− | |ID of the player | + | |ID of the player that is requesting the spawn position. |
|- | |- | ||
|team | |team | ||
|bz_eTeamType | |bz_eTeamType | ||
− | |The team the player | + | |The team the player is currently in. |
|- | |- | ||
|handled | |handled | ||
|bool | |bool | ||
− | | | + | |The current state representing if other plug-ins have modified the spawn position. Plug-ins that modify the spawn position should set this value to true to inform other plug-ins that have not processed yet. |
|- | |- | ||
|pos | |pos | ||
|float[3] | |float[3] | ||
− | |Position where the player will be spawned | + | |Position where the player will be spawned. This value is initialized to the server computed spawn position using the current spawn rules. |
|- | |- | ||
|rot | |rot | ||
|float | |float | ||
− | | | + | |The rotational direction that the player will be spawned at. This value is initialized to the server computed spawn rotation using the current spawn rules. |
|- | |- | ||
|time | |time | ||
|double | |double | ||
− | | | + | |The local server time of the event. |
|} | |} | ||
==Uses== | ==Uses== | ||
− | + | This is a modification event, plug-ins may change the pos and rot fields to effect changes in the spawn position that is used for the player. | |
− | + | ||
− | + | ||
− | + |
Revision as of 17:59, 28 November 2007
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eGetPlayerSpawnPosEvent is an API event that is called each time the server needs a new spawn postion.
Data
bz_eGetPlayerSpawnPosEvent returns the bz_GetPlayerSpawnPosEventData_V1 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_eGetPlayerSpawnPosEventData |
playerID | int | ID of the player that is requesting the spawn position. |
team | bz_eTeamType | The team the player is currently in. |
handled | bool | The current state representing if other plug-ins have modified the spawn position. Plug-ins that modify the spawn position should set this value to true to inform other plug-ins that have not processed yet. |
pos | float[3] | Position where the player will be spawned. This value is initialized to the server computed spawn position using the current spawn rules. |
rot | float | The rotational direction that the player will be spawned at. This value is initialized to the server computed spawn rotation using the current spawn rules. |
time | double | The local server time of the event. |
Uses
This is a modification event, plug-ins may change the pos and rot fields to effect changes in the spawn position that is used for the player.