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Editing Bz eGetWorldEvent
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If the plug-in wishes to force the server to use a specific map file, it can set the '''worldFile''' member. This member may be set to any valid local path or an http:// or ftp:// URL. | If the plug-in wishes to force the server to use a specific map file, it can set the '''worldFile''' member. This member may be set to any valid local path or an http:// or ftp:// URL. | ||
− | The plug-in may instead use the worldFile member for information only, and write a valid BZW world into a contiguous memory location | + | The plug-in may instead use the worldFile member for information only, and write a valid BZW world into a contiguous memory location, passing that pointer back to BZFS via the worldBlob member. It is the caller's responsibility to free this memory; this may be done in the [[bz_eWorldFinalized]] event. |
===Game Style overide=== | ===Game Style overide=== | ||
The plug-in may change the game style flags to override the initial game mode. | The plug-in may change the game style flags to override the initial game mode. |