|BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.|
The bz_eGetWorldEvent is an API event that is called before the BZFS server defines the world.
bz_eGetWorldEvent returns the bz_GetWorldEventData_V1 data class.
|generated||bool||The value representing the state of the world generation. If another plug-in has generated a world, this value will be set to true. If the plug-in processing this event, adds world geometry using the bz_addWorld methods (bz_addWorldBox, bz_addWorldPyramid etc. ) then it must set this value to true.|
|ctf||bool||This value represents the game state being a Capture the Flag (CTF) type game. Mutually exclusive with other game type setings.|
|rabbit||bool||This value represents the game state being a Rabbit Hunt type game. Mutually exclusive with other game type setings.|
|openFFA||bool||This value represents the game state being a Free For All type game. Mutually exclusive with other game type setings.|
|worldBlob||char*||A pointer to a memory location from which to read the world stream. Overrides worldFile.|
|worldFile||bz_ApiString||The path to the map file that will be used when this event is completed. If the string is zero length, then either a plug-in defined map or a random map will be used.|
|eventTime||double||Local Server time of the event.|
This event is a modification event. It is the primary hook for plug-ins that wish to modify the world. The available options are;
Map file override
If the plug-in wishes to force the server to use a specific map file, it can set the worldFile member. This member may be set to any valid local path or an http:// or ftp:// URL.
The plug-in may instead use the worldFile member for information only, and write a valid BZW world into a contiguous memory location, passing that pointer back to BZFS via the worldBlob member. It is the caller's responsibility to free this memory; this may be done in the bz_eWorldFinalized event.
Game Style overide
The plug-in may change the game style flags to override the initial game mode.