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Difference between revisions of "Bz eKillEvent"
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Strakowski (Talk | contribs) (Started page. No "Uses" or "History" sections yet.) |
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|[[bz_ApiString]] | |[[bz_ApiString]] | ||
|The reason (sent to killed player). | |The reason (sent to killed player). | ||
+ | |- | ||
+ | |eventTime | ||
+ | |double | ||
+ | |The server time at which the event occurred (in seconds). | ||
|} | |} | ||
[[Category:BZFS_API_Docs]] | [[Category:BZFS_API_Docs]] | ||
[[Category:BZFS_API_Events]] | [[Category:BZFS_API_Events]] |
Latest revision as of 07:49, 1 May 2014
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview[edit]
The bz_eKillEvent is an API event triggered when a player sends the /kill Slash Command to kill another player.
Data[edit]
bz_eKillEvent returns the bz_KillEventData_V1 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_eKillEvent |
killerID | int | The ID of the player who sent the /kill command |
killedID | int | The ID of the player who was killed |
reason | bz_ApiString | The reason (sent to killed player). |
eventTime | double | The server time at which the event occurred (in seconds). |