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Difference between revisions of "Bz eLuaDataEvent"
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==Overview== | ==Overview== | ||
− | The '' | + | The '''bz_eLuaDataEvent''' is an API event that is called each time a BZDB variable is changed. |
+ | |||
==Data== | ==Data== | ||
'''bz_eLuaDataEvent''' returns the '''bz_LuaDataEventData_V1''' data class. | '''bz_eLuaDataEvent''' returns the '''bz_LuaDataEventData_V1''' data class. |
Latest revision as of 18:32, 25 September 2010
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview[edit]
The bz_eLuaDataEvent is an API event that is called each time a BZDB variable is changed.
Data[edit]
bz_eLuaDataEvent returns the bz_LuaDataEventData_V1 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_eLuaDataEvent |
srcPlayerID | int | ID of the player sending the data |
dstPlayerID | int | ID of the player receiving the data |
srcScriptID | int | ID of the sending script |
dstScriptID | int | ID of the receiving script |
status | int | Status of the data |
data | const char* | The data being sent |
doNotSend | bool | Whether or not to send the data |
Usagae[edit]
All data retured is only for notification purposes except for doNotSend.