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Difference between revisions of "Bz eMsgDebugEvent"
From BZFlagWiki
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|The player that sent the data. | |The player that sent the data. | ||
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|double | |double | ||
− | |The | + | |The server time at which the event occurred (in seconds). |
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Latest revision as of 07:50, 1 May 2014
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview[edit]
The bz_eMsgDebugEvent is an API event called every time packets are sent to the server.
Data[edit]
bz_eMsgDebugEvent returns the bz_MsgDebugEventData_V1 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_eMsgDebugEvent |
code | char[2] | A 2-byte message code to identify what the data is. |
len | size_t | The size of the incoming message. |
msg | char* | The actual message telling the server what the data contains, based on the code data. |
receive | bool | Whether or not to receive the packets |
playerID | int | The player that sent the data. |
eventTime | double | The server time at which the event occurred (in seconds). |
Uses[edit]
Used mostly by developers to watch for packet data. Not particularly useful for plugin developers.