This wiki is archived and useful information is being migrated to the main bzflag.org website
Difference between revisions of "Bz eMsgDebugEvent"
From BZFlagWiki
(Created Documentation for this API Event.) |
m (→Data: Include time of event.) |
||
Line 36: | Line 36: | ||
|int | |int | ||
|The player that sent the data. | |The player that sent the data. | ||
+ | |- | ||
+ | |time | ||
+ | |double | ||
+ | |The current server time | ||
|} | |} | ||
Revision as of 19:08, 15 October 2011
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eMsgDebugEvent is an API event called every time packets are sent to the server.
Data
bz_eMsgDebugEvent returns the bz_MsgDebugEventData_V1 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_eMsgDebugEvent |
code | char[2] | A 2-byte message code to identify what the data is. |
len | size_t | The size of the incoming message. |
msg | char* | The actual message telling the server what the data contains, based on the code data. |
receive | bool | |
playerID | int | The player that sent the data. |
time | double | The current server time |
Uses
Used mostly by developers to watch for packet data. Not particularly useful for plugin developers.