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Difference between revisions of "Bz ePlayerCollision"
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The '''bz_ePlayerCollision''' is an API event that is called each time two players collide. | The '''bz_ePlayerCollision''' is an API event that is called each time two players collide. | ||
==Data== | ==Data== | ||
− | '''bz_ePlayerCollision''' returns the ''' | + | '''bz_ePlayerCollision''' returns the '''bz_PlayerCollisionEventData_V1''' data class. |
{| border="1" cellpadding="20" cellspacing="0" | {| border="1" cellpadding="20" cellspacing="0" | ||
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|Whether or not the plug-in has handled the data | |Whether or not the plug-in has handled the data | ||
|} | |} | ||
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==Usage== | ==Usage== | ||
It appears this event is in BZFlag 2.99.x but has not been fully implemented and will probably never return data. | It appears this event is in BZFlag 2.99.x but has not been fully implemented and will probably never return data. |
Latest revision as of 22:47, 26 September 2010
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview[edit]
The bz_ePlayerCollision is an API event that is called each time two players collide.
Data[edit]
bz_ePlayerCollision returns the bz_PlayerCollisionEventData_V1 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_ePlayerCollision |
players | int[2] | The players that have collided |
pos | float[3] | The position of the collision |
handled | bool | Whether or not the plug-in has handled the data |
Usage[edit]
It appears this event is in BZFlag 2.99.x but has not been fully implemented and will probably never return data.