This wiki is archived and useful information is being migrated to the main bzflag.org website
Difference between revisions of "Bz ePlayerDieEvent"
From BZFlagWiki
(→Uses) |
(time to eventTime) |
||
Line 45: | Line 45: | ||
|The state record for the killed player at the time of the event | |The state record for the killed player at the time of the event | ||
|- | |- | ||
− | | | + | |eventTime |
|double | |double | ||
− | | | + | |The server time at which the event occurred (in seconds). |
|} | |} | ||
Latest revision as of 07:54, 1 May 2014
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview[edit]
The bz_ePlayerDieEvent is an API event that is called each time a tank is killed.
Data[edit]
bz_ePlayerDieEvent returns the bz_PlayerDieEventData_V1 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_ePlayerDieEvent |
playerID | int | ID of the player who was killed. |
team | bz_eTeamType | The team the killed player was on. |
killerID | int | The owner of the shot that killed the player, or BZ_SERVER for server side kills ( world weapons, superkill, etc..) |
killerTeam | bz_eTeamType | The team the owner of the shot was on. |
flagKilledWith | bz_ApiString | The flag name the owner of the shot had when the shot was fired. |
shotID | int | The shot ID that killed the player, if the player was not killed by a shot, the id will be -1. |
state | bz_PlayerUpdateState | The state record for the killed player at the time of the event |
eventTime | double | The server time at which the event occurred (in seconds). |
Uses[edit]
This event is a modification event, for example killerID can be changed.