Revision as of 07:54, 1 May 2014 by Allejo (time to eventTime)
|BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.|
The bz_ePlayerDieEvent is an API event that is called each time a tank is killed.
bz_ePlayerDieEvent returns the bz_PlayerDieEventData_V1 data class.
|playerID||int||ID of the player who was killed.|
|team||bz_eTeamType||The team the killed player was on.|
|killerID||int||The owner of the shot that killed the player, or BZ_SERVER for server side kills ( world weapons, superkill, etc..)|
|killerTeam||bz_eTeamType||The team the owner of the shot was on.|
|flagKilledWith||bz_ApiString||The flag name the owner of the shot had when the shot was fired.|
|shotID||int||The shot ID that killed the player, if the player was not killed by a shot, the id will be -1.|
|state||bz_PlayerUpdateState||The state record for the killed player at the time of the event|
|eventTime||double||The server time at which the event occurred (in seconds).|
This event is a modification event, for example killerID can be changed.