Difference between revisions of "Bz ePlayerUpdateEvent"

From BZFlagWiki
Jump to: navigation, search
(time to eventTime)
(Corrected data)
Line 21: Line 21:
 
   |ID of the player that sent the update
 
   |ID of the player that sent the update
 
   |-
 
   |-
   |pos
+
   |state
   |float[3]
+
   |[[bz_PlayerUpdateState]]
   |The player's current position
+
   |The original state the tank was in
 
   |-
 
   |-
   |velocity
+
   |lastState
   |float[3]
+
   |[[bz_PlayerUpdateState]]
   |The player's current velocity
+
   |The second state the tank is currently in to show there was an update
 
   |-
 
   |-
   |azimuth
+
   |stateTime
   |float
+
   |double
   |The direction the player is facing
+
   |The time the state was updated
  |-
+
  |angvel
+
  |float
+
  |The player's angular velocity
+
  |-
+
  |phydrv
+
  |int
+
  |The physics driver the player is on
+
 
   |-
 
   |-
 
   |eventTime
 
   |eventTime

Revision as of 06:51, 5 September 2014

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.

BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.


Overview

The bz_ePlayerUpdateEvent is an API event that is called each time a player sends an update to the server.

Data

bz_ePlayerUpdateEvent returns the bz_PlayerUpdateEventData_V1 data class.

name type value description
eventType bz_eEventType bz_ePlayerUpdateEvent
playerID int ID of the player that sent the update
state bz_PlayerUpdateState The original state the tank was in
lastState bz_PlayerUpdateState The second state the tank is currently in to show there was an update
stateTime double The time the state was updated
eventTime double The server time at which the event occurred (in seconds).