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Difference between revisions of "Bz ePlayerUpdateEvent"
From BZFlagWiki
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|ID of the player that sent the update | |ID of the player that sent the update | ||
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− | | | + | |[[bz_PlayerUpdateState]] |
− | |The | + | |The original state the tank was in |
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− | | | + | |lastState |
− | | | + | |[[bz_PlayerUpdateState]] |
− | |The | + | |The second state the tank is currently in to show there was an update |
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− | | | + | |stateTime |
− | | | + | |double |
− | |The | + | |The time the state was updated |
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|eventTime | |eventTime |
Revision as of 06:51, 5 September 2014
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_ePlayerUpdateEvent is an API event that is called each time a player sends an update to the server.
Data
bz_ePlayerUpdateEvent returns the bz_PlayerUpdateEventData_V1 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_ePlayerUpdateEvent |
playerID | int | ID of the player that sent the update |
state | bz_PlayerUpdateState | The original state the tank was in |
lastState | bz_PlayerUpdateState | The second state the tank is currently in to show there was an update |
stateTime | double | The time the state was updated |
eventTime | double | The server time at which the event occurred (in seconds). |