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Difference between revisions of "Bz ePlayerUpdateEvent"
From BZFlagWiki
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m (Clarified documentation on the two state variables) |
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|state | |state | ||
|[[bz_PlayerUpdateState]] | |[[bz_PlayerUpdateState]] | ||
− | |The | + | |The new state the tank is currently in |
|- | |- | ||
|lastState | |lastState | ||
|[[bz_PlayerUpdateState]] | |[[bz_PlayerUpdateState]] | ||
− | |The | + | |The previous state the tank was in. The change in states can be used to see what the update was (e.g. a tank is no longer falling) |
|- | |- | ||
|stateTime | |stateTime |
Latest revision as of 04:57, 6 September 2014
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview[edit]
The bz_ePlayerUpdateEvent is an API event that is called each time a player sends an update to the server.
Data[edit]
bz_ePlayerUpdateEvent returns the bz_PlayerUpdateEventData_V1 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_ePlayerUpdateEvent |
playerID | int | ID of the player that sent the update |
state | bz_PlayerUpdateState | The new state the tank is currently in |
lastState | bz_PlayerUpdateState | The previous state the tank was in. The change in states can be used to see what the update was (e.g. a tank is no longer falling) |
stateTime | double | The time the state was updated |
eventTime | double | The server time at which the event occurred (in seconds). |