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Difference between revisions of "Bz eShotEndedEvent"
From BZFlagWiki
(fixed returned data) |
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|bool | |bool | ||
|Whether the shot exploded or not | |Whether the shot exploded or not | ||
+ | |- | ||
+ | |eventTime | ||
+ | |double | ||
+ | |The server time at which the event occurred (in seconds). | ||
|} | |} |
Latest revision as of 07:56, 1 May 2014
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview[edit]
The bz_eShotEndedEvent is an API event that is called each time a shot ends.
Data[edit]
bz_eShotEndedEvent returns the bz_ShotEndedEventData_V1 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_eShotEndedEvent |
playerID | int | The player ending the shot |
shotID | int | The shot ID |
explode | bool | Whether the shot exploded or not |
eventTime | double | The server time at which the event occurred (in seconds). |