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Difference between revisions of "Bz eShotFiredEvent"
From BZFlagWiki
(→Data: Mentioned you use abbreviations.) |
(→Data: Mentioned you have to change changed in order to affect the shot type.) |
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|changed | |changed | ||
|bool | |bool | ||
− | |Whether or not the shot has been modified | + | |Whether or not the shot has been modified. Shot type will not change unless this is set to 1 (true). |
|- | |- | ||
|pos | |pos |
Revision as of 08:07, 25 August 2011
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eShotFiredEvent is an API event that is called each time a shot is fired.
Data
bz_eShotFiredEvent returns the bz_ShotFiredEventData_V1 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_eShotFiredEvent |
playerID | int | ID of the player that fired the shot |
changed | bool | Whether or not the shot has been modified. Shot type will not change unless this is set to 1 (true). |
pos | float[3] | Where the shot was fired |
type | Bz_APIString | The shot type. This is the abbreviation, such as "PZ" or "SW" |
Uses
This is a modification event, plug-ins may change the changed and type fields to effect changes in the bullet type that is shot from the player.