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Difference between revisions of "Bz eShotRicochetEvent"
From BZFlagWiki
(bz_eShotRicochetEvent) |
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|playerID | |playerID | ||
|int | |int | ||
− | |ID of the player | + | |ID of the player whose shot ricocheted |
|- | |- | ||
|shotID | |shotID | ||
Line 36: | Line 36: | ||
|ID of what obstacle the shot ricocheted off of | |ID of what obstacle the shot ricocheted off of | ||
|} | |} | ||
+ | |||
==Usage== | ==Usage== | ||
Data returned can not be modified. | Data returned can not be modified. |
Latest revision as of 00:31, 31 January 2013
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview[edit]
The bz_eShotRicochetEvent is an API event that is called each time a shot ricochetes.
Data[edit]
bz_eShotRicochetEvent returns the bz_ShotRicochetEventData_V1 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_eShotRicochetEvent |
playerID | int | ID of the player whose shot ricocheted |
shotID | int | ID of the shot that ricocheted |
type | bz_APIString | What type the shot was |
pos | float[3] | Where the shot ricocheted |
obstacleGUID | unsigned int | ID of what obstacle the shot ricocheted off of |
Usage[edit]
Data returned can not be modified.