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Difference between revisions of "Bz eShotRicochetEvent"

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(bz_eShotRicochetEvent)
 
m (Data: whos(e))
 
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   |playerID
 
   |playerID
 
   |int
 
   |int
   |ID of the player whos shot ricocheted
+
   |ID of the player whose shot ricocheted
 
   |-
 
   |-
 
   |shotID
 
   |shotID
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   |ID of what obstacle the shot ricocheted off of
 
   |ID of what obstacle the shot ricocheted off of
 
   |}
 
   |}
 +
 
==Usage==
 
==Usage==
 
Data returned can not be modified.
 
Data returned can not be modified.

Latest revision as of 00:31, 31 January 2013

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.

BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.


Overview[edit]

The bz_eShotRicochetEvent is an API event that is called each time a shot ricochetes.

Data[edit]

bz_eShotRicochetEvent returns the bz_ShotRicochetEventData_V1 data class.

name type value description
eventType bz_eEventType bz_eShotRicochetEvent
playerID int ID of the player whose shot ricocheted
shotID int ID of the shot that ricocheted
type bz_APIString What type the shot was
pos float[3] Where the shot ricocheted
obstacleGUID unsigned int ID of what obstacle the shot ricocheted off of

Usage[edit]

Data returned can not be modified.