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Difference between revisions of "Bz eShotType"
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(New page: {{BZFS_API_Doc}} ==Overview== The bz_eShotType is used to define the specific shot type that is to be fired by tanks, and is attached to each shot for graphical representation. ==Definit...) |
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==Overview== | ==Overview== | ||
− | The bz_eShotType is used to define the specific shot type that is to be fired by tanks, and is attached to each shot for graphical representation. | + | The bz_eShotType is used to define the specific shot type that is to be fired by tanks, and is attached to each shot for graphical representation in 2.99. |
==Definition== | ==Definition== | ||
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eRapidFireShot | eRapidFireShot | ||
eLastShotType | eLastShotType | ||
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+ | [[Category:BZFS API Functions (unreleased)]] |
Latest revision as of 00:12, 27 November 2016
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
Overview[edit]
The bz_eShotType is used to define the specific shot type that is to be fired by tanks, and is attached to each shot for graphical representation in 2.99.
Definition[edit]
eNoShot eStandardShot eGMShot eLaserShot eThiefShot eSuperShot ePhantomShot eShockWaveShot eRicoShot eMachineGunShot eInvisibleShot eRapidFireShot eLastShotType