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Difference between revisions of "Bz eTickEvent"
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(New page: {{BZFS_API_Doc}} {{BZFS_API_Events}} ==Overview== The '''bz_eTickevent''' is an API event that is called each time a tick has occurred . ==Data== '''bz_eTickEvent''' returns the '''bz_Ti...) |
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==Overview== | ==Overview== | ||
− | The '''bz_eTickevent''' is an API event that is called each time | + | The '''bz_eTickevent''' is an API event that is called once for each [[BZFS]] main loop. The wait time between tick calls can vary grealy depending on server load network conditions. Plug-ins that wish to enforce a maximum wait time between ticks should call [[bz_setMaxWaitTime]] with the longest wait time that is acceptable. |
==Data== | ==Data== | ||
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|eventTime | |eventTime | ||
|double | |double | ||
− | | | + | |Local Server time of the event |
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Revision as of 20:57, 30 November 2007
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eTickevent is an API event that is called once for each BZFS main loop. The wait time between tick calls can vary grealy depending on server load network conditions. Plug-ins that wish to enforce a maximum wait time between ticks should call bz_setMaxWaitTime with the longest wait time that is acceptable.
Data
bz_eTickEvent returns the bz_TickEventData_V1 data class.
name | type | value description |
---|---|---|
eventType | bz_eEventType | bz_eTickEvent |
eventTime | double | Local Server time of the event |