Revision as of 23:59, 30 December 2008
void bz_fireWorldGM (int targetPlayerID, float lifetime, float *pos, float tilt, float direction, float dt)
Fires a Guided Missile at a player.
targetPlayerID - Player to fire the GM at.
lifetime - How long the world weapon will "live".
*pos - Position the world weapon will fire from.
tilt - The tilt of the weapon.
direction - The direction of which to fire the world weapon. (rotation)
dt - Dont know what this is!