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Revision as of 02:18, 5 April 2010 by Brad (Talk | contribs) (dt = delay time)

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void bz_fireWorldGM (int targetPlayerID, float lifetime, float *pos, float tilt, float direction, float dt)

Fires a Guided Missile at a player.

targetPlayerID  -  Player to fire the GM at.
lifetime  -  How long the world weapon will "live".
*pos  -  Position the world weapon will fire from.
tilt  -  The tilt of the weapon.
direction  -  The direction of which to fire the world weapon. (rotation)
dt  -  Delay time. How many seconds to wait before firing the GM.