This wiki is archived and useful information is being migrated to the main bzflag.org website
Difference between revisions of "Bz fireWorldWep"
From BZFlagWiki
(Added missing parameter, Changed page style to match newer pages) |
(→Parameters) |
||
Line 40: | Line 40: | ||
|float | |float | ||
|Delay time. How many seconds the weapon waits before firing. | |Delay time. How many seconds the weapon waits before firing. | ||
+ | |- | ||
+ | |shotTeam | ||
+ | |bz_eTeamType | ||
+ | |Team color of the weapon. (Rogue by default) | ||
|} | |} | ||
==Description== | ==Description== | ||
This API function will fire w worldweapon at the specified location with the specified parameters. | This API function will fire w worldweapon at the specified location with the specified parameters. |
Revision as of 07:16, 16 February 2012
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. |
Prototype
BZF_API bool bz_fireWorldWep ( const char* flagType, float lifetime, int fromPlayer, float *pos, float tilt, float direction, int shotID , float dt );
Parameters
name | type | value desription |
---|---|---|
flagType | const char* | Flag type the world weapon will fire with |
lifetime | float | How long the world weapon will "live". |
fromPlayer | int | Player ID that fired the shot, or BZ_SERVER. |
*pos | float | Position the world weapon will fire from. |
tilt | float | The tilt of the weapon in radians. |
direction | float | The direction of which to fire the world weapon in radians. (rotation) |
shotID | int | Shot ID of the world weapon. Each shot is given a unique shot ID for shot tracking. |
dt | float | Delay time. How many seconds the weapon waits before firing. |
shotTeam | bz_eTeamType | Team color of the weapon. (Rogue by default) |
Description
This API function will fire w worldweapon at the specified location with the specified parameters.