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Difference between revisions of "Bz getPlayerTeam"

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(Removed version 2.99.x requirement. Added an example.)
(Oh my god was the example fugly)
 
Line 11: Line 11:
 
Display what team the player joined as a welcome message.
 
Display what team the player joined as a welcome message.
 
  case bz_ePlayerJoinEvent: {
 
  case bz_ePlayerJoinEvent: {
char myteam[8];
+
    bz_PlayerJoinPartEventData_V1 *join = (bz_PlayerJoinPartEventData_V1*)eventData;
if (bz_getPlayerTeam(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)==eBlueTeam)
+
    std::string teamColor = "Unknown";  
{strcpy(myteam,"Blue");} else
+
if (bz_getPlayerTeam(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)==eRogueTeam)
+
    if (bz_getPlayerTeam(join->playerID) == eRogueTeam)
{strcpy(myteam,"Rogue");} else
+
        teamColor = "rogue";
if (bz_getPlayerTeam(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)==eRedTeam)
+
    else if (bz_getPlayerTeam(join->playerID) == eRedTeam)
{strcpy(myteam,"Red");} else
+
        teamColor = "red";
if (bz_getPlayerTeam(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)==eGreenTeam)
+
    else if (bz_getPlayerTeam(join->playerID) == eGreenTeam)
{strcpy(myteam,"Green");} else
+
        teamColor = "green";
if (bz_getPlayerTeam(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)==ePurpleTeam)
+
    else if (bz_getPlayerTeam(join->playerID) == eBlueTeam)
{strcpy(myteam,"Purple");} else
+
        teamColor = "blue";
if (bz_getPlayerTeam(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)==eHunterTeam)
+
    else if (bz_getPlayerTeam(join->playerID) == ePurpleTeam)
{strcpy(myteam,"Hunter");} else
+
        teamColor = "purple";
if (bz_getPlayerTeam(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)==eObservers)
+
    else if (bz_getPlayerTeam(join->playerID) == eObservers)
{strcpy(myteam,"Observer");} else
+
        teamColor = "observer";
{strcpy(myteam,"Unknown");}
+
bz_sendTextMessagef(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,"Welcome! You joined the %s team!",myteam);
+
    bz_sendTextMessagef(BZ_SERVER, join->playerID, "Welcome! You joined the %s team!", teamColor.c_str());
  }break;
+
  }
 +
break;

Latest revision as of 10:42, 4 December 2013

bz_eTeamType bz_getPlayerTeam (int playerID)


Returns the player's team.

Parameters:
playerID  -  Player to lookup.
Returns:
Team the player belongs to.

Example[edit]

Display what team the player joined as a welcome message.

case bz_ePlayerJoinEvent: {
   bz_PlayerJoinPartEventData_V1 *join = (bz_PlayerJoinPartEventData_V1*)eventData;
   std::string teamColor = "Unknown";    

   if (bz_getPlayerTeam(join->playerID) == eRogueTeam)
       teamColor = "rogue";
   else if (bz_getPlayerTeam(join->playerID) == eRedTeam)
       teamColor = "red";
   else if (bz_getPlayerTeam(join->playerID) == eGreenTeam)
       teamColor = "green";
   else if (bz_getPlayerTeam(join->playerID) == eBlueTeam)
       teamColor = "blue";
   else if (bz_getPlayerTeam(join->playerID) == ePurpleTeam)
       teamColor = "purple";
   else if (bz_getPlayerTeam(join->playerID) == eObservers)
       teamColor = "observer";

   bz_sendTextMessagef(BZ_SERVER, join->playerID, "Welcome! You joined the %s team!", teamColor.c_str());
}
break;