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bz_getPlayerTeam

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Revision as of 06:05, 19 October 2011 by Sigonasr2 (Talk | contribs) (Removed version 2.99.x requirement. Added an example.)

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bz_eTeamType bz_getPlayerTeam (int playerID)


Returns the player's team.

Parameters:
playerID  -  Player to lookup.
Returns:
Team the player belongs to.

Example

Display what team the player joined as a welcome message.

case bz_ePlayerJoinEvent: {
	char myteam[8];
	if (bz_getPlayerTeam(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)==eBlueTeam)
		{strcpy(myteam,"Blue");} else
	if (bz_getPlayerTeam(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)==eRogueTeam)
		{strcpy(myteam,"Rogue");} else
	if (bz_getPlayerTeam(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)==eRedTeam)
		{strcpy(myteam,"Red");} else
	if (bz_getPlayerTeam(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)==eGreenTeam)
		{strcpy(myteam,"Green");} else
	if (bz_getPlayerTeam(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)==ePurpleTeam)
		{strcpy(myteam,"Purple");} else
	if (bz_getPlayerTeam(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)==eHunterTeam)
		{strcpy(myteam,"Hunter");} else
	if (bz_getPlayerTeam(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID)==eObservers)
		{strcpy(myteam,"Observer");} else
	{strcpy(myteam,"Unknown");}
	bz_sendTextMessagef(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,"Welcome! You joined the %s team!",myteam);
}break;