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Difference between revisions of "Bz getPublicAddr"
From BZFlagWiki
(Create API Function Page. Include Example.) |
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| returns = A string containing the public address of the server. | | returns = A string containing the public address of the server. | ||
| returntype = [[bz_ApiString]] | | returntype = [[bz_ApiString]] | ||
− | | description = | + | | description = Returns the string that was specified with the BZFS option '''-publicaddr''' or the default address that is used when starting up a public server. |
}} | }} | ||
Latest revision as of 10:43, 19 October 2011
bz_ApiString bz_getPublicAddr ()
Returns the string that was specified with the BZFS option -publicaddr or the default address that is used when starting up a public server.
Returns:
A string containing the public address of the server.
Example[edit]
A simple greeting that tells the player what server and port they are on. This may be useful to remove the hassle of modifying greetings for a server that hosts many ports.
case bz_ePlayerJoinEvent: { if (bz_getPublic()) { bz_sendTextMessagef(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID,"Welcome!"); bz_sendTextMessagef(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID, "You are playing on %s",bz_getPublicDescription().c_str()); bz_sendTextMessagef(BZ_SERVER,((bz_PlayerJoinPartEventData_V1*)eventData)->playerID, " @ %s:%d",bz_getPublicAddr().c_str(),bz_getPublicPort()); } }break;