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bz getShotGUID
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Revision as of 22:09, 19 April 2014 by JeffM2501 (Talk | contribs) (Created page with "{{BZFS_API_Doc}} {{BZFS_API_Funcs}} ==Prototype== BZF_API uint32_t bz_getShotGUID (int fromPlayer, int shotID); ==Parameters== {| border="1" cellpadding="20" cellspacing="0" ...")
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. |
Contents
Prototype[edit]
BZF_API uint32_t bz_getShotGUID (int fromPlayer, int shotID);
Parameters[edit]
name | type | value description |
---|---|---|
fromPlayer | int | the player who owns the shot, BZ_SERVER for world weapons |
shotID | int | the local ID of the shot for the specified player |
Description[edit]
This API function will return the Globally Unique Identifier(GUID) for the specified shot if it exists, or 0 if it does not.
Notes[edit]
Shot GUIDs are unique to each shot fired (within a range of over 4 billion shots fired per server session). This ID can be useful to detect unique shots independent of player reload timers.