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Difference between revisions of "Bz getShotMetaData"

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Latest revision as of 22:03, 19 April 2014

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.
BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call.

Prototype[edit]

BZF_API uint32_t bz_getShotMetaData (int fromPlayer, int shotID, const char* name);

Parameters[edit]

name type value desription
fromPlayer int the player who owns the shot, BZ_SERVER for world weapons
shotID int the local ID of the shot for the specified player
name const char* the name of the MetaData value to get

Description[edit]

This API function will return the data associated with the specified name for the specified shot. If the shot does not exist, or does not have any data for the name the function will return 0

Notes[edit]

Shot MetaData is useful for plug-ins that need to fake extra player shots with server based world weapons. Using MetaData a plug-in can store player or score information with the shot to be used later when the shot hits a target or expires. Shot MetaData is server side only and is unique to each shot fired. Multiple shots with the same ID over time will not contain the same data.