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Difference between revisions of "Bz givePlayerFlag"

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(New page: {{BZFS_API_Doc}} {{BZFS_API_Funcs}} ==Prototype== BZF_API bool bz_givePlayerFlag ( int playerID, const char* flagType, bool force ); ==Parameters== {| border="1" cellpadding="20" cellspaci...)
 
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==Description==
 
==Description==
This API function will give the specified player the specified flag. If the player has no flag, they will get a flag. If they have a flag and the force parameter is true the new flag code will replace the old flag code. If the force paramater is false, and the player has a flag, no action will be taken.
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This API function will give the specified player the specified flag. If the player has no flag, they will get a flag. If they have a flag and the force parameter is true the new flag code will replace the old flag code. If the force parameter is false, and the player has a flag, no action will be taken.

Latest revision as of 22:52, 25 November 2016

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.
BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call.

Prototype[edit]

BZF_API bool bz_givePlayerFlag ( int playerID, const char* flagType, bool force );

Parameters[edit]

name type value desription
playerId int the player that is to get the flag.
flagType const char* The flag code of the flag to give to the player.
force bool replace the existing flag if it exists

Description[edit]

This API function will give the specified player the specified flag. If the player has no flag, they will get a flag. If they have a flag and the force parameter is true the new flag code will replace the old flag code. If the force parameter is false, and the player has a flag, no action will be taken.