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Difference between revisions of "Bz loadPlugin"
From BZFlagWiki
m (Meant to use eWorldFinalized event. The eGameStartEvent isn't ready for loading plugins just yet.) |
m (Don't know for sure.) |
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Line 6: | Line 6: | ||
| param1 = path | | param1 = path | ||
| param1type = const char* | | param1type = const char* | ||
− | | param1desc = The exact path to the file | + | | param1desc = The exact path to the file. |
| param2 = params | | param2 = params | ||
| param2type = const char* | | param2type = const char* |
Latest revision as of 10:32, 19 October 2011
bool bz_loadPlugin (const char* path, const char* params)
Attempts to load a plugin with the given path and filename along with any passed parameters.
Parameters:
path - The exact path to the file.
params - The command separated list of file parameters to pass on to the plugin.
Returns:
Whether or not the plugin was loaded successfully.
Example[edit]
Attempt to load the FlagOnSpawn plugin with the parameters to give any team a WG flag on spawn when the game starts.
case bz_eWorldFinalized: { bz_loadPlugin("/home/name/path/to/flagOnSpawn.so","WG:-1"); }break;