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Difference between revisions of "Bz pauseCountdown"
From BZFlagWiki
m (Added new function with int param) |
m (Fix spacing and make use of "removed" parameter) |
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| param1desc = The id of the player stopping the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string. | | param1desc = The id of the player stopping the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string. | ||
}} | }} | ||
− | |||
{{apicall | {{apicall | ||
| name = bz_pauseCountdown | | name = bz_pauseCountdown | ||
+ | | deprecated = 2.4.3 | ||
+ | | removed = 2.5.0 | ||
| returns = | | returns = | ||
| returntype = void | | returntype = void | ||
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| param1desc = The name of the player stopping the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string. | | param1desc = The name of the player stopping the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string. | ||
}} | }} | ||
− | |||
===Example=== | ===Example=== | ||
Pause the countdown if a player pauses, saying the player that paused decided to pause the countdown also. | Pause the countdown if a player pauses, saying the player that paused decided to pause the countdown also. |
Latest revision as of 08:44, 22 August 2015
void bz_pauseCountdown (int playerID)
Minimum API Version: 2.4.3
Pauses the countdown that is currently running.
Parameters:
playerID - The id of the player stopping the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string.
void bz_pauseCountdown (const char* pausedBy)
Deprecated API Version: 2.4.3
Removed API Version: 2.5.0
Pauses the countdown that is currently running.
Parameters:
pausedBy - The name of the player stopping the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string.
Example[edit]
Pause the countdown if a player pauses, saying the player that paused decided to pause the countdown also.
case bz_ePlayerPausedEvent: { if (bz_isCountDownActive() && ((bz_PlayerPausedEventData_V1*)eventData)->pause) { bz_pauseCountdown(bz_getPlayerCallsign(((bz_PlayerPausedEventData_V1*)eventData)->playerID)); } } break;