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Difference between revisions of "Bz restart"
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This API function will cause the server to do a full restart. | This API function will cause the server to do a full restart. | ||
This restart will perform the following actions. | This restart will perform the following actions. | ||
− | + | * kick all players | |
− | + | * stop any countdowns | |
− | + | * stop any recordings | |
− | + | * unload the world | |
− | + | * reload the world ( calling [[bz_eGetWorldEvent]] allowing for a map file override ) | |
− | + | * resets all flags. | |
− | + | * accept new connections. | |
==Usage=== | ==Usage=== |
Revision as of 02:00, 14 August 2007
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. |
Contents
Prototype
BZF_API bool bz_restart ( void );
Parameters
none.
Description
This API function will cause the server to do a full restart. This restart will perform the following actions.
- kick all players
- stop any countdowns
- stop any recordings
- unload the world
- reload the world ( calling bz_eGetWorldEvent allowing for a map file override )
- resets all flags.
- accept new connections.
Usage=
This will basically do a server and map reload, with out a full shutdown of the server executable. None of the plug ins are unloaded and the server will not be delisted from the list server. This function is intended for plug-ins that wish to reload the server with a different map.
Notes
There may be some additional things that need to reset. They will need to be added as they are found ( like reload the command line options, or let the plug-in set them ).