From BZFlagWiki
Revision as of 09:36, 19 October 2011 by Sigonasr2 (Talk | contribs) (Create API Function Page. Include Example.)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

void bz_resumeCountdown (const char* resumedBy)

Resumes the countdown that is currently paused.

resumedBy  -  The name of the player resuming the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string.


Resume the countdown if a player unpauses, saying the player that unpaused decided to unpause the countdown also.

case bz_ePlayerPausedEvent:{
	if (!bz_isCountDownActive() && !((bz_PlayerPausedEventData_V1*)eventData)->pause) {