This wiki is archived and useful information is being migrated to the main bzflag.org website

Difference between revisions of "Bz sendTextMessagef"

From BZFlagWiki
Jump to: navigation, search
(Variations)
(use better wiki markup)
 
Line 2: Line 2:
  
 
==Variations==
 
==Variations==
bool bz_sendTextMessagef(int from, [[bz_eTeamType]] to, const char *fmt, ...)
+
* bool bz_sendTextMessagef(int from, [[bz_eTeamType]] to, const char *fmt, ...)
 
+
* bool bz_sendTextMessagef(int from, int to, const char *fmt, ...)
bool bz_sendTextMessagef(int from, int to, const char *fmt, ...)
+
  
 
==Parameters==
 
==Parameters==
* '''''from''''': The player ID that the message will appear to be from. This must be a valid player ID or BZ_SERVER.
+
; from : The player ID that the message will appear to be from. This must be a valid player ID or BZ_SERVER.
 
+
; to : Specifies the receiver[s] of the message.  This must be either a valid player ID, if the message is to be sent to a single player; a [[bz_eTeamType]] enumeration, if the message is to be sent to all members of the specified team; or BZ_ALLUSERS, if the message is to be sent to all connected players.
* '''''to''''': Specifies the receiver[s] of the message.  This must be either a valid player ID, if the message is to be sent to a single player; a [[bz_eTeamType]] enumeration, if the message is to be sent to all members of the specified team; or BZ_ALLUSERS, if the message is to be sent to all connected players.
+
; fmt : A printf-style format string.
 
+
; ... : The parameters for the format string.
* '''''fmt''''': A printf-style format string.
+
 
+
* '''''...''''': The parameters for the format string.
+
  
 
==Description==
 
==Description==

Latest revision as of 04:59, 27 May 2008

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.
BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call.


Variations[edit]

  • bool bz_sendTextMessagef(int from, bz_eTeamType to, const char *fmt, ...)
  • bool bz_sendTextMessagef(int from, int to, const char *fmt, ...)

Parameters[edit]

from 
The player ID that the message will appear to be from. This must be a valid player ID or BZ_SERVER.
to 
Specifies the receiver[s] of the message. This must be either a valid player ID, if the message is to be sent to a single player; a bz_eTeamType enumeration, if the message is to be sent to all members of the specified team; or BZ_ALLUSERS, if the message is to be sent to all connected players.
fmt 
A printf-style format string.
... 
The parameters for the format string.

Description[edit]

This API function sends a message to a single player, all players, or all players on a team using printf-style formatting.

See Also[edit]

bz_sendTextMessage