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Difference between revisions of "Bz zapPlayer"

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(New page: {{BZFS_API_Doc}}{{BZFS_API_Funcs}} ==Prototype== BZF_API bool bz_zapPlayer(int player ); ==Parameters== ; int player : Player index to force a respawn. ==Returns== False if the player d...)
 
m (Typo, player -> playing)
Line 11: Line 11:
  
 
==Description==
 
==Description==
This function is used to force a player to respawn. Her client will simply respawn and continue player. Any flags will be dropped. Plug-ins that wish to move the player to a specific location must provide that position on the [[bz_eGetPlayerSpawnPosEvent]] event.
+
This function is used to force a player to respawn. Her or his client will simply respawn and continue playing. Any flags will be dropped. Plug-ins that wish to move the player to a specific location must provide that position on the [[bz_eGetPlayerSpawnPosEvent]] event.
  
 
==Version==
 
==Version==
 
Requires BZFS 2.99.5 (20080809, r18308) or later
 
Requires BZFS 2.99.5 (20080809, r18308) or later

Revision as of 23:41, 30 December 2008

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.
BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call.

Prototype

BZF_API bool bz_zapPlayer(int player );

Parameters

int player 
Player index to force a respawn.

Returns

False if the player does not exist, or is not alive. True if the operation completed.

Description

This function is used to force a player to respawn. Her or his client will simply respawn and continue playing. Any flags will be dropped. Plug-ins that wish to move the player to a specific location must provide that position on the bz_eGetPlayerSpawnPosEvent event.

Version

Requires BZFS 2.99.5 (20080809, r18308) or later