Difference between revisions of "Castle Warfare"

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==Server Rules==
 
==Server Rules==
3 shots between reload, 15 shots for laser and wings, unlimited GM shots, 2.0 seconds reload time, [[team kill]]ers are eventually kicked, lag and jitter not tolerated.
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3 shots between reload, 12 shots for laser, 15 shots for wings, unlimited GM shots, 2.0 seconds reload time, [[team kill]]ers are eventually kicked, lag and jitter not tolerated.
  
 
[[Category: Maps]] [[Category: 2 team Maps]] [[Category: CTF Maps]]
 
[[Category: Maps]] [[Category: 2 team Maps]] [[Category: CTF Maps]]

Revision as of 04:26, 13 May 2008

‘’’Castle Warfare’’’ is a 2 team (red vs. green) CTF map.

Description

Like The Two Castles, Castle Warfare is based on a symmetrical map with two castles. Laser and Guided Missile are the most common superflags. Stealth, Cloaking and Wings are found below the castles, Thief in the middle, and Shockwave in random places. Each castle has two towers accessed by a teleporter, and are popular GM sniping areas. The team bases are located on the third level of each castle. On the second and first floors are GM sniping areas. The second floor contains a narrow bridge that leads to the enemy castle.

Strategy

The two main ways for destroying enemies is sniping from the team base castle. Another way is to get down to the ground, grab a Stealth flag, go through the tunnel, then jump up to the first or second floor of the enemy base and kill the sniping tanks. If you are lucky enough to get shockwave, go below the enemy base below enemy tank(s), jump and shoot. Don’t count on stealth to get shockwaves because shockwave is rare and random.

Most players that get the enemy flag go across the bridge, but the safest way is through the tunnel. Wings is useful for killing enemy GM snipers in towers. You have to identify players (pressing i) before you shoot a guided missile because it is unusually easy to shoot teammates instead of enemies.

Server Rules

3 shots between reload, 12 shots for laser, 15 shots for wings, unlimited GM shots, 2.0 seconds reload time, team killers are eventually kicked, lag and jitter not tolerated.