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Difference between revisions of "Comparison of map editors"
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| No | | No | ||
| Standalone | | Standalone | ||
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! [[BZWTools]] | ! [[BZWTools]] | ||
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! [[PyBZEdit]] | ! [[PyBZEdit]] | ||
| Cross-platform | | Cross-platform | ||
+ | | Yes | ||
+ | | Standalone | ||
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+ | ! [[Wings3D]] | ||
+ | | Cross-plaform | ||
| Yes | | Yes | ||
| Standalone | | Standalone | ||
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+ | [[Category:Map Making]] |
Latest revision as of 20:49, 2 February 2017
Map editors are programs that are specifically written to create and edit BZW map files.
Types of map editors[edit]
There's several different versions of map editors which currently exist. Some are standalone programs while others are based on plug-ins and/or scripts and mostly are designed to convert files into the BZW format.
General[edit]
Basic general comparison about several map editors.
Map editor | Operating system | Supports 2.0 world objects | Type of program |
---|---|---|---|
BZEdit | Linux | No | Standalone |
BZEditWin32 | Windows | No | Standalone |
BZFed | Linux | No | Standalone |
BZWTools | Cross-platform | Yes | Plug-in |
DI-Machine | Cross-platform | Yes | Script to convert .obj file into a drawInfo-specific .bzw file |
IBZEdit | Mac OS | Some objects are supported | Standalone |
Modeltool | Cross-platform | Yes | Tool to convert wavefront.obj files to .bzw mesh |
PyBZEdit | Cross-platform | Yes | Standalone |
Wings3D | Cross-plaform | Yes | Standalone |