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Editing Comparison of map objects
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| {{Hl3}} |'''Map Object''' | | {{Hl3}} |'''Map Object''' | ||
− | | {{Hl3}} |'''Description''' | + | | {{Hl3}} |'''Description''' |
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− | | [[ Arc]] || Arc is an object that defines an arc or cylinder in a map. | + | | [[ Arc]] || Arc is an object that defines an arc or cylinder in a map. |
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| [[ Base]] || Base is an object which is similar to a box, but defines properties of it being a base for capture the flag style game play modes. | | [[ Base]] || Base is an object which is similar to a box, but defines properties of it being a base for capture the flag style game play modes. | ||
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| [[DynamicColor]] || DynamicColor describes how a color channel will be dynamically updated. | | [[DynamicColor]] || DynamicColor describes how a color channel will be dynamically updated. | ||
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| [[Group]] || Group allows one to bring together a number of elements and refer to them as a single object. | | [[Group]] || Group allows one to bring together a number of elements and refer to them as a single object. | ||
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| [[Link]] || Link is an object which creates a link (route) between two teleporters. | | [[Link]] || Link is an object which creates a link (route) between two teleporters. | ||
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| [[Material]] || A material is used in a BZFlag world to define a new look for otherwise regular objects, such as meshboxes. | | [[Material]] || A material is used in a BZFlag world to define a new look for otherwise regular objects, such as meshboxes. |