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Difference between revisions of "Comparison of map objects"
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| {{Hl3}} |'''Map Object''' | | {{Hl3}} |'''Map Object''' | ||
− | | {{Hl3}} |'''Description''' | + | | {{Hl3}} |'''Description''' |
|- | |- | ||
− | | [[ Arc]] || Arc is an object that defines an arc or cylinder in a map. | + | | [[ Arc]] || Arc is an object that defines an arc or cylinder in a map. |
|- | |- | ||
− | | [[ Base]] || Base is an object which is similar to a box, but defines properties of it being a base for capture the flag style game play modes. | + | | [[ Base]] || Base is an object which is similar to a box, but defines properties of it being a base for capture the flag style game play modes. |
|- | |- | ||
− | | [[Box]] || Box is an object which defines a cube structure in a world file. | + | | [[Box]] || Box is an object which defines a cube structure in a world file. |
|- | |- | ||
− | | [[Color(BZW)]] || Color is used in a BZFlag world (BZW) as a sub parameter for many parameters, such as materials and dynamic colors. | + | | [[Color(BZW)]] || Color is used in a BZFlag world (BZW) as a sub parameter for many parameters, such as materials and dynamic colors. |
|- | |- | ||
− | | [[Cone]] || Cone object is a BZW object that defines a cone in a BZW world file. | + | | [[Cone]] || Cone object is a BZW object that defines a cone in a BZW world file. |
|- | |- | ||
− | | [[Define]] || Group Definition, or define, will group a set of objects that can be recalled and duplicated multiple times with the group object. | + | | [[Define]] || Group Definition, or define, will group a set of objects that can be recalled and duplicated multiple times with the group object. |
|- | |- | ||
− | | [[DrawInfo]] || DrawInfo allows clients to render the mesh object more efficiently through LODs (Levels of Detail). Drawinfo also allows the ability to create moving objects in a map. | + | | [[DrawInfo]] || DrawInfo allows clients to render the mesh object more efficiently through LODs (Levels of Detail). Drawinfo also allows the ability to create moving objects in a map. |
|- | |- | ||
− | | [[DynamicColor]] || DynamicColor describes how a color channel will be dynamically updated. | + | | [[DynamicColor]] || DynamicColor describes how a color channel will be dynamically updated. |
+ | |- | ||
+ | | [[GroundMaterial]] || GroundMaterial is an option for a Material that allows one to set the ground texture. . | ||
|- | |- | ||
| [[Group]] || Group allows one to bring together a number of elements and refer to them as a single object. | | [[Group]] || Group allows one to bring together a number of elements and refer to them as a single object. | ||
|- | |- | ||
− | | [[Link]] || Link is an object which creates a link (route) between two teleporters. | + | | [[Include]] || Include is an option which allows one to specify a second bzw file that will be included in the first bzw. |
+ | |- | ||
+ | | [[Link]] || Link is an object which creates a link (route) between two teleporters. | ||
+ | |- | ||
+ | | [[Linkmaterial]] || LinkMaterial allows one to set the texture of the teleporter window to anything one would like it to be.. | ||
|- | |- | ||
− | | [[Material]] || A material is used in a BZFlag world to define a new look for otherwise regular objects, such as meshboxes. | + | | [[Material]] || A material is used in a BZFlag world to define a new look for otherwise regular objects, such as meshboxes. |
|- | |- | ||
− | | [[Mesh]] || Mesh is an object which defines an arbitrary three dimensional shape | + | | [[Mesh]] || Mesh is an object which defines an arbitrary three dimensional shape. |
|- | |- | ||
− | | [[Meshbox]] || Meshbox is an update to the original [[Box]] object and supports features such as physics drivers and textures. | + | | [[Meshbox]] || Meshbox is an update to the original [[Box]] object and supports features such as physics drivers and textures. |
|- | |- | ||
− | | [[Meshpyr]] || Meshpyr is an object that constructs a specialized mesh that has the geometric appearance of a Pyramid. | + | | [[Meshpyr]] || Meshpyr is an object that constructs a specialized mesh that has the geometric appearance of a Pyramid. |
|- | |- | ||
− | | [[Options (object)]] || Options object is a BZW map structure that defines various options for a server to use when running a map. | + | | [[Options (object)]] || Options object is a BZW map structure that defines various options for a server to use when running a map. |
|- | |- | ||
− | | [[Physics]] || Physics, or Physics Driver, is an object when applied to another object, will affect a tank touching it in some way | + | | [[Physics]] || Physics, or Physics Driver, is an object when applied to another object, will affect a tank touching it in some way. |
|- | |- | ||
− | | [[Pyramid]] || Pyramid is a BZW map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world. | + | | [[Pyramid]] || Pyramid is a BZW map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world. |
|- | |- | ||
− | | [[Sphere]] || The sphere is an Object that defines a sphere in a map file. | + | | [[Sphere]] || The sphere is an Object that defines a sphere in a map file. |
|- | |- | ||
− | | [[Teleporter]] || Teleporter is an object which transports the user to another teleporter in a different part of the world. | + | | [[Teleporter]] || Teleporter is an object which transports the user to another teleporter in a different part of the world. |
|- | |- | ||
| [[Tetra]] || Tetra is an map object which creates a polygon with four vertices. | | [[Tetra]] || Tetra is an map object which creates a polygon with four vertices. | ||
|- | |- | ||
− | | [[TextureMatrix]] || TextureMatrix, or texmat, when applied to a material object, allows you to define how a texture will appear in a material. | + | | [[TextureMatrix]] || TextureMatrix, or texmat, when applied to a material object, allows you to define how a texture will appear in a material. |
|- | |- | ||
− | | [[WaterLevel]] || WaterLevel is an object that defines a plane of water that spans the entire map. WaterLevel is deadly to all tanks that cross it. | + | | [[WaterLevel]] || WaterLevel is an object that defines a plane of water that spans the entire map. WaterLevel is deadly to all tanks that cross it. |
|- | |- | ||
− | | [[Weapon (object)]] || Weapon object is a BZW map structure that defines a fixed weapon effect. | + | | [[Weapon (object)]] || Weapon object is a BZW map structure that defines a fixed weapon effect. |
|- | |- | ||
− | | [[World (object)]] || World object is a BZW map structure that defines various options for the map. | + | | [[World (object)]] || World object is a BZW map structure that defines various options for the map. |
|- | |- | ||
− | | [[Zone]] || Zone is a rectangular BZW map structure for spawn or flag zones. | + | | [[Zone]] || Zone is a rectangular BZW map structure for spawn or flag zones. |
|} | |} | ||
[[Category:Map Making]] | [[Category:Map Making]] |
Latest revision as of 17:01, 8 February 2017
Map Object | Description |
Arc | Arc is an object that defines an arc or cylinder in a map. |
Base | Base is an object which is similar to a box, but defines properties of it being a base for capture the flag style game play modes. |
Box | Box is an object which defines a cube structure in a world file. |
Color(BZW) | Color is used in a BZFlag world (BZW) as a sub parameter for many parameters, such as materials and dynamic colors. |
Cone | Cone object is a BZW object that defines a cone in a BZW world file. |
Define | Group Definition, or define, will group a set of objects that can be recalled and duplicated multiple times with the group object. |
DrawInfo | DrawInfo allows clients to render the mesh object more efficiently through LODs (Levels of Detail). Drawinfo also allows the ability to create moving objects in a map. |
DynamicColor | DynamicColor describes how a color channel will be dynamically updated. |
GroundMaterial | GroundMaterial is an option for a Material that allows one to set the ground texture. . |
Group | Group allows one to bring together a number of elements and refer to them as a single object. |
Include | Include is an option which allows one to specify a second bzw file that will be included in the first bzw. |
Link | Link is an object which creates a link (route) between two teleporters. |
Linkmaterial | LinkMaterial allows one to set the texture of the teleporter window to anything one would like it to be.. |
Material | A material is used in a BZFlag world to define a new look for otherwise regular objects, such as meshboxes. |
Mesh | Mesh is an object which defines an arbitrary three dimensional shape. |
Meshbox | Meshbox is an update to the original Box object and supports features such as physics drivers and textures. |
Meshpyr | Meshpyr is an object that constructs a specialized mesh that has the geometric appearance of a Pyramid. |
Options (object) | Options object is a BZW map structure that defines various options for a server to use when running a map. |
Physics | Physics, or Physics Driver, is an object when applied to another object, will affect a tank touching it in some way. |
Pyramid | Pyramid is a BZW map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world. |
Sphere | The sphere is an Object that defines a sphere in a map file. |
Teleporter | Teleporter is an object which transports the user to another teleporter in a different part of the world. |
Tetra | Tetra is an map object which creates a polygon with four vertices. |
TextureMatrix | TextureMatrix, or texmat, when applied to a material object, allows you to define how a texture will appear in a material. |
WaterLevel | WaterLevel is an object that defines a plane of water that spans the entire map. WaterLevel is deadly to all tanks that cross it. |
Weapon (object) | Weapon object is a BZW map structure that defines a fixed weapon effect. |
World (object) | World object is a BZW map structure that defines various options for the map. |
Zone | Zone is a rectangular BZW map structure for spawn or flag zones. |