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Editing CrystalSpace client
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# Remove the open GL calls from BZFlag <span style="color: rgb(255, 0, 0);">(mostly done)</span> | # Remove the open GL calls from BZFlag <span style="color: rgb(255, 0, 0);">(mostly done)</span> | ||
# Crystal-Space manages mouse and keyboard, as far as possible.<span style="color: rgb(255, 0, 0);">(done)</span> | # Crystal-Space manages mouse and keyboard, as far as possible.<span style="color: rgb(255, 0, 0);">(done)</span> | ||
− | # A world with a fixed sky | + | # A world with a fixed sky, the ground, and a wall all around the field. All done in XML using the CS rendering API and a camera.<span style="color: rgb(255, 0, 0);">(done)</span> |
# Reintegrate the 2D element like text and hud <span style="color: rgb(255, 0, 0);">(mostly done)</span>. Some problem with the text, using bitmap instead of texture, and coordinate system in the 2d renderer. | # Reintegrate the 2D element like text and hud <span style="color: rgb(255, 0, 0);">(mostly done)</span>. Some problem with the text, using bitmap instead of texture, and coordinate system in the 2d renderer. | ||
# Tank models integrated, only a fixed size tank <span style="color: rgb(255, 0, 0);">(done)</span> | # Tank models integrated, only a fixed size tank <span style="color: rgb(255, 0, 0);">(done)</span> | ||
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# Add shot | # Add shot | ||
# Add the radar renderer, using a procedural texture. | # Add the radar renderer, using a procedural texture. | ||
+ | # Add a better sky with sun.<span style="color: rgb(255, 0, 0);">(partially done, missing the real time update, the moon and the stars)</span> | ||
# Change configuration file using the CS format | # Change configuration file using the CS format | ||
# Rework the debugging functionality (like screenshot and FPS) using the bugplug plugin, but controllable with the old way (T for FPS, F5 for screenshot, both configurable from option) | # Rework the debugging functionality (like screenshot and FPS) using the bugplug plugin, but controllable with the old way (T for FPS, F5 for screenshot, both configurable from option) |