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Editing CrystalSpace client

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# Remove the open GL calls from BZFlag <span style="color: rgb(255, 0, 0);">(mostly done)</span>  
 
# Remove the open GL calls from BZFlag <span style="color: rgb(255, 0, 0);">(mostly done)</span>  
 
# Crystal-Space manages mouse and keyboard, as far as possible.<span style="color: rgb(255, 0, 0);">(done)</span>  
 
# Crystal-Space manages mouse and keyboard, as far as possible.<span style="color: rgb(255, 0, 0);">(done)</span>  
# A world with a fixed sky with sun, the ground, and a wall all around the field. All done in XML using the CS rendering API and a camera.<span style="color: rgb(255, 0, 0);">(partially done, missing the real time update, the moon and the stars)</span>
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# A world with a fixed sky, the ground, and a wall all around the field. All done in XML using the CS rendering API and a camera.<span style="color: rgb(255, 0, 0);">(done)</span>  
 
# Reintegrate the 2D element like text and hud <span style="color: rgb(255, 0, 0);">(mostly done)</span>. Some problem with the text, using bitmap instead of texture, and coordinate system in the 2d renderer.
 
# Reintegrate the 2D element like text and hud <span style="color: rgb(255, 0, 0);">(mostly done)</span>. Some problem with the text, using bitmap instead of texture, and coordinate system in the 2d renderer.
 
# Tank models integrated, only a fixed size tank <span style="color: rgb(255, 0, 0);">(done)</span>
 
# Tank models integrated, only a fixed size tank <span style="color: rgb(255, 0, 0);">(done)</span>
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# Add shot
 
# Add shot
 
# Add the radar renderer, using a procedural texture.
 
# Add the radar renderer, using a procedural texture.
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# Add a better sky with sun.<span style="color: rgb(255, 0, 0);">(partially done, missing the real time update, the moon and the stars)</span>
 
# Change configuration file using the CS format
 
# Change configuration file using the CS format
 
# Rework the debugging functionality (like screenshot and FPS) using the bugplug plugin, but controllable with the old way (T for FPS, F5 for screenshot, both configurable from option)
 
# Rework the debugging functionality (like screenshot and FPS) using the bugplug plugin, but controllable with the old way (T for FPS, F5 for screenshot, both configurable from option)

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