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{{IdeaDesign}}
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The Crystal Space client is an ongoing effort is to provide implement the BZFlag client using the a [http://crystalspace3d.org crystalspace] 3d engine and application framework.
  
The Crystal Space client was an effort is to provide implement the BZFlag client using the a [http://crystalspace3d.org crystalspace] 3d engine and application framework. Development work never progressed past an inital prototype and was not picked up by the mainline system.
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The current version is very experimental but, is compatible with all 2.0.x servers. It will be only available via CVS, using the v2_0_cs_branch.
 
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The current version is very experimental but, is compatible with all 2.0.x servers. It will be only available via SVN, using the v2_0_cs_branch.
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Currently, the client is playable, does not contain all the features of the stable release. It is not recommended as a playing client, only to be used for development.
 
Currently, the client is playable, does not contain all the features of the stable release. It is not recommended as a playing client, only to be used for development.
  
 
That is the plan on the development, subject to change without any prior notification:
 
That is the plan on the development, subject to change without any prior notification:
[[Image:Crystal001.jpg|thumb|450px|right|Tank redone]]
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[[Image:Crystal001.jpg|thumb|450px|right|Could be better, sure!]]
 
# Integrate BZFlag client in the Crystal-Space framework, particularly regarding the event handling nature of it. <span style="color: rgb(255, 0, 0);">(done)</span>
 
# Integrate BZFlag client in the Crystal-Space framework, particularly regarding the event handling nature of it. <span style="color: rgb(255, 0, 0);">(done)</span>
 
# Handle the command line interface a la Crystal-Space: <span style="color: rgb(255, 0, 0);">(done)</span>
 
# Handle the command line interface a la Crystal-Space: <span style="color: rgb(255, 0, 0);">(done)</span>
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# A world with a fixed sky with sun, the ground, and a wall all around the field. All done in XML using the CS rendering API and a camera.<span style="color: rgb(255, 0, 0);">(partially done, missing the real time update, the moon and the stars)</span>
 
# A world with a fixed sky with sun, the ground, and a wall all around the field. All done in XML using the CS rendering API and a camera.<span style="color: rgb(255, 0, 0);">(partially done, missing the real time update, the moon and the stars)</span>
 
# Reintegrate the 2D element like text and hud <span style="color: rgb(255, 0, 0);">(mostly done)</span>. Some problem with the text, using bitmap instead of texture, and coordinate system in the 2d renderer.
 
# Reintegrate the 2D element like text and hud <span style="color: rgb(255, 0, 0);">(mostly done)</span>. Some problem with the text, using bitmap instead of texture, and coordinate system in the 2d renderer.
# Tank models integrated, only a fixed size tank <span style="color: rgb(255, 0, 0);">(done)</span>
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# Tank models integrated, only a fixed size tank, a bit littler then the real, with a red texture for now <span style="color: rgb(255, 0, 0);">(done)</span>
# Build the world element using CS API (need to fix use of material)
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# Build the world element using CS API:
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#* Add Box (1st step done, boxes are built, need to apply the correct texture)
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#* Add Wall
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#* Add Pyramid
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#* Add teleporter
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#* Add Base
 
# Add shot
 
# Add shot
 
# Add the radar renderer, using a procedural texture.
 
# Add the radar renderer, using a procedural texture.
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# Rewrite the collision detection code using the [http://ode.org/ ode] plug-in
 
# Rewrite the collision detection code using the [http://ode.org/ ode] plug-in
 
# Network layer done using a parallel thread that communicate with the engine
 
# Network layer done using a parallel thread that communicate with the engine
# Ship it! Actual ship should be done continuously during the development, to gain acceptance of the product
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# Ship it! Actual ship should be done continuosly during the development, to gain acceptance of the product
  
 
The idea is to have at any stage of development a working client, so we can see the product and change the direction of development at an early stage, if that is required, or abandon this idea at all.
 
The idea is to have at any stage of development a working client, so we can see the product and change the direction of development at an early stage, if that is required, or abandon this idea at all.
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Actual work on this project is on the 2.0.x branch, as to not delay the the 2.2 release. If the integration is successful, and the performance is acceptable then we can look into putting this work into a production release. Crystal Space, being a 3rd party library may have limited support for some of the less popular Operating Systems, as such support for those may be more difficult. Crystal Space does support the majority of our popular Operating Systems, including IRIX and Solaris.
 
Actual work on this project is on the 2.0.x branch, as to not delay the the 2.2 release. If the integration is successful, and the performance is acceptable then we can look into putting this work into a production release. Crystal Space, being a 3rd party library may have limited support for some of the less popular Operating Systems, as such support for those may be more difficult. Crystal Space does support the majority of our popular Operating Systems, including IRIX and Solaris.
  
All developers are invited to contribute if they have the desire. It is just asked that work be coordinated with the author and originator of the project, [[Alfredo Tupone]].
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All developers are invited to contribute if they have the desire. It is just asked that work be coordinated with the author and originator of the project, [[Tupone]].
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[[Category:Development]]

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