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Editing CrystalSpace client
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# Rewrite the collision detection code using the [http://ode.org/ ode] plug-in | # Rewrite the collision detection code using the [http://ode.org/ ode] plug-in | ||
# Network layer done using a parallel thread that communicate with the engine | # Network layer done using a parallel thread that communicate with the engine | ||
− | # Ship it! Actual ship should be done | + | # Ship it! Actual ship should be done continuosly during the development, to gain acceptance of the product |
The idea is to have at any stage of development a working client, so we can see the product and change the direction of development at an early stage, if that is required, or abandon this idea at all. | The idea is to have at any stage of development a working client, so we can see the product and change the direction of development at an early stage, if that is required, or abandon this idea at all. |