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Editing CrystalSpace client

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# A world with a fixed sky with sun, the ground, and a wall all around the field. All done in XML using the CS rendering API and a camera.<span style="color: rgb(255, 0, 0);">(partially done, missing the real time update, the moon and the stars)</span>
 
# A world with a fixed sky with sun, the ground, and a wall all around the field. All done in XML using the CS rendering API and a camera.<span style="color: rgb(255, 0, 0);">(partially done, missing the real time update, the moon and the stars)</span>
 
# Reintegrate the 2D element like text and hud <span style="color: rgb(255, 0, 0);">(mostly done)</span>. Some problem with the text, using bitmap instead of texture, and coordinate system in the 2d renderer.
 
# Reintegrate the 2D element like text and hud <span style="color: rgb(255, 0, 0);">(mostly done)</span>. Some problem with the text, using bitmap instead of texture, and coordinate system in the 2d renderer.
# Tank models integrated, only a fixed size tank <span style="color: rgb(255, 0, 0);">(done)</span>
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# Tank models integrated, only a fixed size tank, a bit littler then the real, with a red texture for now <span style="color: rgb(255, 0, 0);">(done)</span>
 
# Build the world element using CS API (need to fix use of material)
 
# Build the world element using CS API (need to fix use of material)
 
# Add shot
 
# Add shot

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