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Editing CrystalSpace client
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# A world with a fixed sky with sun, the ground, and a wall all around the field. All done in XML using the CS rendering API and a camera.<span style="color: rgb(255, 0, 0);">(partially done, missing the real time update, the moon and the stars)</span> | # A world with a fixed sky with sun, the ground, and a wall all around the field. All done in XML using the CS rendering API and a camera.<span style="color: rgb(255, 0, 0);">(partially done, missing the real time update, the moon and the stars)</span> | ||
# Reintegrate the 2D element like text and hud <span style="color: rgb(255, 0, 0);">(mostly done)</span>. Some problem with the text, using bitmap instead of texture, and coordinate system in the 2d renderer. | # Reintegrate the 2D element like text and hud <span style="color: rgb(255, 0, 0);">(mostly done)</span>. Some problem with the text, using bitmap instead of texture, and coordinate system in the 2d renderer. | ||
− | # Tank models integrated, only a fixed size tank <span style="color: rgb(255, 0, 0);">(done)</span> | + | # Tank models integrated, only a fixed size tank, a bit littler then the real, with a red texture for now <span style="color: rgb(255, 0, 0);">(done)</span> |
# Build the world element using CS API (need to fix use of material) | # Build the world element using CS API (need to fix use of material) | ||
# Add shot | # Add shot |