Editing DI-Machine

Jump to: navigation, search

Warning: The database has been locked for maintenance, so you will not be able to save your edits right now. You may wish to copy and paste your text into a text file and save it for later.

The administrator who locked it offered this explanation: Server migration

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
The DrawInfo-Machine is a script written in PHP to convert a WaveFront .obj file into a [[drawInfo]]-specific .bzw file.  The related forum thread can be found [http://forums.bzflag.org/viewtopic.php?f=24&t=11514 here].
+
The DrawInfo-Machine is a script written in PHP to convert a WaveFront .obj file into a [[drawInfo]]-specific .bzw file.  The related forum thread can be found [[#http://my.bzflag.org/bb/viewtopic.php?p=115772#115772 | here.]]
  
 
==Instructions for use==
 
==Instructions for use==
#Download the script from [http://forums.bzflag.org/download/file.php?id=8018 here] and change the file-name to dI-Machine.php
+
#Download the script from [[#http://my.bzflag.org/bb/files/dimachine5_php_191.txt | here]] and change the file-name to dI-Machine.php
# Download and install PHP 5 or later from [http://www.php.net/downloads.php#v5 the php website].  (PHP 4 may work, but it has not been tested)
+
# Download and install PHP 5 or later from [[#http://www.php.net/downloads.php#v5 | the php website.]] (PHP 4 may work, but it has not been tested)
 
#Using your favorite 3D modeler, export your model as an obj file.
 
#Using your favorite 3D modeler, export your model as an obj file.
 
# If desired, create multiple copies of your model with lower resolution (less polygons).  This can be included in your map for viewing from a distance.
 
# If desired, create multiple copies of your model with lower resolution (less polygons).  This can be included in your map for viewing from a distance.
Line 9: Line 9:
 
#Copy and paste or pipe the result into a your map.
 
#Copy and paste or pipe the result into a your map.
  
==History/Information==
+
==Hisory/Information==
The script was originally conceived by Optic Delusion and Tedius in an IRC conversation relating to the similarity of the obj syntax with that of the drawInfo object.  The code was created by Tedius and improved by suggestions and submissions by Optic Delusion, Anomaly, Tanner, and Teppic.  The machine was the first to give mappers a practical way to incorporate LODs and spinning objects in their maps.  [[Modeltool | ModelTool v1.8.1]] and later [http://my.bzflag.org/bb/viewtopic.php?t=10820 BZWorkbench] also incorporated this capability as well.
+
The script was originally conceived by Optic Delusion and Tedius in an IRC conversation relating to the similarity of the obj syntax with that of the drawInfo object.  The code was created by Tedius and improved by suggestions and submissions by Optic Delusion, Anomaly, Tanner, and Teppic.  The machine was the first to give mappers a practical way to incorporate LODs and spinning objects in their maps.  [[Modeltool | ModelTool v1.8.1]] and later [[#http://my.bzflag.org/bb/viewtopic.php?t=10820 | BZWorkbench]]
 
+
[[category:Map Making]]
+
[[category:Map Editors]]
+

Please note that all contributions to BZFlagWiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see BZFlagWiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)