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Editing Death and Shot Effects
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Death effects have been changed so that we can have different effects based on death types. | Death effects have been changed so that we can have different effects based on death types. | ||
The following is a list of ideas. | The following is a list of ideas. | ||
− | + | ||
− | + | ===Standard=== | |
− | + | Have tank make explosions, fall apart in a pile then burn | |
− | + | ||
− | + | ===Steamroller=== | |
− | + | Have tank squish flat and burn. | |
− | + | ||
− | + | ===Laser=== | |
− | + | * Have tank glow then fade out, no explode | |
− | + | * Blinding white flash, then have tank glow then fade out, no explode. Wireframe? | |
− | + | ||
− | + | ===Super Bullet=== | |
− | + | Current "rings" explosion | |
− | + | ||
− | + | ===Flag Capture=== | |
− | + | Capping team's flag sprouts out of the top of tank and team colored confetti shoots out around before fade out. No explode. | |
− | + | ||
− | + | ===Genocide=== | |
− | + | Skulls around tank as it falls apart then burns with skull/crossbones smoke. | |
− | + | ||
− | + | ===Phantom Zone=== | |
− | + | * Like geno, but with ghost texture. | |
− | + | * Tank goes 2d in YZ falls over then shatters, Superman 2 style | |
− | + | ||
− | + | ===Water Death=== | |
− | + | Tank slowly scale in Z with bubbles floating up | |
− | + | ||
− | + | ===Burrow=== | |
− | + | * Tank Parts fly straight up in the air. | |
− | + | * Tank sinks into the ground and leaves a tombstone. | |
− | + | * Tank sinks into the ground and leaves a rabbit hole. | |
− | + | ||
− | + | ===Machine Gun, Rapid Fire=== | |
− | + | Tank parts fly away, all using bullet's trajectory. | |
− | + | ||
− | + | ===High Speed, Agility=== | |
− | + | Tank Parts fly away, using reverse of bullet's trajectory. | |
− | + | ||
− | + | === Shockwave=== | |
− | + | Tank parts fly a short distance, and stop in mid-air before falling. | |
+ | |||
+ | ===Oscillation=== | ||
+ | Tank turns into bricks. | ||
+ | |||
+ | ===Bad Flags=== | ||
+ | Similar to flag capture. | ||
+ | |||
+ | ===Death Driver=== | ||
+ | Electrical flashes around tank then char to black before fade with smoke. | ||
+ | |||
+ | ===Server Kill=== | ||
+ | Tank floats up and slowly fades out in a halo of light | ||
+ | |||
+ | ===Guided Missile=== | ||
+ | * Missile impact erupts into a small mushroom cloud, both tank an missile parts scatter out from point of impact | ||
+ | * leave scorch marks on ground/buildings that fades out slowly over time. |