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Difference between revisions of "Death and Shot Effects"

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(design doc marker)
(Death effects)
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===Laser===
 
===Laser===
Have tank glow then fade out, no explode
+
Blinding white flash, then have tank glow then fade out, no explode. Wireframe?
  
 
===Super Bullet===
 
===Super Bullet===
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===Genocide===
 
===Genocide===
 
Skulls around tank as it falls apart then burns with skull/crossbones smoke
 
Skulls around tank as it falls apart then burns with skull/crossbones smoke
 +
 +
===Phantom Zone===
 +
Like geno, but with ghost texture.
  
 
===Water Death===
 
===Water Death===
 
Tank slowly scale in Z with bubbles floating up
 
Tank slowly scale in Z with bubbles floating up
 +
 +
===Burrow===
 +
Tank Parts fly straight up in the air.
 +
 +
===Machine Gun, Rapid Fire===
 +
Tank parts fly away, all using bullet's trajectory.
 +
 +
===High Speed, Agility===
 +
Tank Parts fly away, using reverse of bullet's trajectory.
 +
 +
=== Shockwave===
 +
Tank parts fly a short distance, and stop in mid-air before falling.
 +
 +
===Oscillation===
 +
Tank turns into bricks.
 +
 +
===Bad Flags===
 +
Similar to flag capture.
  
 
===Death Driver===
 
===Death Driver===

Revision as of 00:04, 26 May 2011

Picture Frame.png This page contains the design document for an enhancement or feature. It is a work of collaborative development, and may not represent the final design. If you are not part of the development or design group, please post comments and suggestions on the talk page and not in the middle of the design.


Overview

2.4 should have some graphical punch to help people upgrade.

Graphical Missile

GM can now show a graphical missile.

GM Trails

A new 'Smoke' option has been added for GMs, it looks pretty sweet.


Death effects

Death effects have been changed so that we can have different effects based on death types. The following is a list of ideas.

Standard

Have tank make explosions, fall apart in a pile then burn

Steamroller

Have tank squish flat and burn.

Laser

Blinding white flash, then have tank glow then fade out, no explode. Wireframe?

Super Bullet

Current "rings" explosion

Flag Capture

Capping team's flag sprouts out of the top of tank and team colored confetti shoots out around before fade out. No explode.

Genocide

Skulls around tank as it falls apart then burns with skull/crossbones smoke

Phantom Zone

Like geno, but with ghost texture.

Water Death

Tank slowly scale in Z with bubbles floating up

Burrow

Tank Parts fly straight up in the air.

Machine Gun, Rapid Fire

Tank parts fly away, all using bullet's trajectory.

High Speed, Agility

Tank Parts fly away, using reverse of bullet's trajectory.

Shockwave

Tank parts fly a short distance, and stop in mid-air before falling.

Oscillation

Tank turns into bricks.

Bad Flags

Similar to flag capture.

Death Driver

Electrical flashes around tank then char to black before fade with smoke.

Server Kill

Tank floats up and slowly fades out in a halo of light