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Difference between revisions of "Death and Shot Effects"

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(Death effects)
(Death effects)
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===Server Kill===
 
===Server Kill===
 
Tank floats up and slowly fades out in a halo of light
 
Tank floats up and slowly fades out in a halo of light
 +
 +
===Guided Missile===
 +
Missile impact erupts into a small mushroom cloud, both tank an missile parts scatter out from point of impact
 +
 +
 +
another possible idea: leave scorch marks on ground/buildings that fades out slowly over time.

Revision as of 15:12, 26 May 2011

Picture Frame.png This page contains the design document for an enhancement or feature. It is a work of collaborative development, and may not represent the final design. If you are not part of the development or design group, please post comments and suggestions on the talk page and not in the middle of the design.


Overview

2.4 should have some graphical punch to help people upgrade.

Graphical Missile

GM can now show a graphical missile.

GM Trails

A new 'Smoke' option has been added for GMs, it looks pretty sweet.


Death effects

Death effects have been changed so that we can have different effects based on death types. The following is a list of ideas.

Standard

Have tank make explosions, fall apart in a pile then burn

Steamroller

Have tank squish flat and burn.

Laser

Blinding white flash, then have tank glow then fade out, no explode. Wireframe?

Super Bullet

Current "rings" explosion

Flag Capture

Capping team's flag sprouts out of the top of tank and team colored confetti shoots out around before fade out. No explode.

Genocide

Skulls around tank as it falls apart then burns with skull/crossbones smoke

Phantom Zone

Like geno, but with ghost texture.

Water Death

Tank slowly scale in Z with bubbles floating up

Burrow

Tank Parts fly straight up in the air.

Machine Gun, Rapid Fire

Tank parts fly away, all using bullet's trajectory.

High Speed, Agility

Tank Parts fly away, using reverse of bullet's trajectory.

Shockwave

Tank parts fly a short distance, and stop in mid-air before falling.

Oscillation

Tank turns into bricks.

Bad Flags

Similar to flag capture.

Death Driver

Electrical flashes around tank then char to black before fade with smoke.

Server Kill

Tank floats up and slowly fades out in a halo of light

Guided Missile

Missile impact erupts into a small mushroom cloud, both tank an missile parts scatter out from point of impact


another possible idea: leave scorch marks on ground/buildings that fades out slowly over time.