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Difference between revisions of "Death and Shot Effects"
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Death effects have been changed so that we can have different effects based on death types. | Death effects have been changed so that we can have different effects based on death types. | ||
The following is a list of ideas. | The following is a list of ideas. | ||
− | + | {|{{Prettytable}} | |
− | + | |- | |
− | Have tank make explosions, fall apart in a pile then burn | + | | {{Hl3}} |'''Death effect''' |
− | + | | {{Hl3}} |'''Description''' | |
− | + | |- | |
− | Have tank squish flat and burn. | + | |- |
− | + | | '''Standard''' || Have tank make explosions, fall apart in a pile then burn. | |
− | + | |- | |
− | + | | '''Steamroller''' || Have tank squish flat and burn. | |
− | + | |- | |
− | + | | '''Laser''' || Have tank glow then fade out, no explode. / Blinding white flash, then have tank glow then fade out, no explode. Wireframe? | |
− | + | |- | |
− | Current "rings" explosion | + | | '''Super Bullet''' || Current "rings" explosion. |
− | + | |- | |
− | + | | '''Flag Capture''' || Capping team's flag sprouts out of the top of tank and team colored confetti shoots out around before fade out. No explode. | |
− | Capping team's flag sprouts out of the top of tank and team colored confetti shoots out around before fade out. No explode. | + | |- |
− | + | | '''Genocide''' || Skulls around tank as it falls apart then burns with skull/crossbones smoke. | |
− | + | |- | |
− | Skulls around tank as it falls apart then burns with skull/crossbones smoke | + | | '''Phantom Zone''' || Like geno, but with ghost texture. / Tank goes 2d in YZ falls over then shatters, Superman 2 style. |
− | + | |- | |
− | + | | '''Water Death''' || Tank slowly scale in Z with bubbles floating up. | |
− | + | |- | |
− | + | | '''Burrow''' || Tank Parts fly straight up in the air. / Tank sinks into the ground and leaves a tombstone. / Tank sinks into the ground and leaves a rabbit hole. | |
− | + | |- | |
− | + | | '''Machine Gun, Rapid Fire''' || Tank parts fly away, all using bullet's trajectory. | |
− | Tank slowly scale in Z with bubbles floating up | + | |- |
− | + | | '''High Speed, Agility''' || Tank Parts fly away, using reverse of bullet's trajectory. | |
− | + | |- | |
− | Tank Parts fly straight up in the air. | + | | '''Shockwave''' || Tank parts fly a short distance, and stop in mid-air before falling. |
− | + | |- | |
− | + | | '''Oscillation''' || Tank turns into bricks. | |
− | Tank parts fly away, all using bullet's trajectory. | + | |- |
− | + | | '''Bad Flags''' || Similar to flag capture. | |
− | + | |- | |
− | Tank Parts fly away, using reverse of bullet's trajectory. | + | | '''Death Driver''' || Electrical flashes around tank then char to black before fade with smoke. |
− | + | |- | |
− | + | | '''Server Kill''' || Tank floats up and slowly fades out in a halo of light. | |
− | Tank parts fly a short distance, and stop in mid-air before falling. | + | |- |
− | + | | '''Guided Missile''' || Missile impact erupts into a small mushroom cloud, both tank an missile parts scatter out from point of impact. / leave scorch marks on ground/buildings that fades out slowly over time. | |
− | + | |} | |
− | Tank turns into bricks. | + | |
− | + | ||
− | + | ||
− | Similar to flag capture. | + | |
− | + | ||
− | + | ||
− | Electrical flashes around tank then char to black before fade with smoke. | + | |
− | + | ||
− | + | ||
− | Tank floats up and slowly fades out in a halo of light | + | |
− | + | ||
− | + | ||
− | + | ||
− | + |
Latest revision as of 22:39, 30 November 2016
Overview[edit]
2.4 should have some graphical punch to help people upgrade.
Graphical Missile[edit]
GM can now show a graphical missile.
GM Trails[edit]
A new 'Smoke' option has been added for GMs, it looks pretty sweet.
Death effects[edit]
Death effects have been changed so that we can have different effects based on death types. The following is a list of ideas.
Death effect | Description |
Standard | Have tank make explosions, fall apart in a pile then burn. |
Steamroller | Have tank squish flat and burn. |
Laser | Have tank glow then fade out, no explode. / Blinding white flash, then have tank glow then fade out, no explode. Wireframe? |
Super Bullet | Current "rings" explosion. |
Flag Capture | Capping team's flag sprouts out of the top of tank and team colored confetti shoots out around before fade out. No explode. |
Genocide | Skulls around tank as it falls apart then burns with skull/crossbones smoke. |
Phantom Zone | Like geno, but with ghost texture. / Tank goes 2d in YZ falls over then shatters, Superman 2 style. |
Water Death | Tank slowly scale in Z with bubbles floating up. |
Burrow | Tank Parts fly straight up in the air. / Tank sinks into the ground and leaves a tombstone. / Tank sinks into the ground and leaves a rabbit hole. |
Machine Gun, Rapid Fire | Tank parts fly away, all using bullet's trajectory. |
High Speed, Agility | Tank Parts fly away, using reverse of bullet's trajectory. |
Shockwave | Tank parts fly a short distance, and stop in mid-air before falling. |
Oscillation | Tank turns into bricks. |
Bad Flags | Similar to flag capture. |
Death Driver | Electrical flashes around tank then char to black before fade with smoke. |
Server Kill | Tank floats up and slowly fades out in a halo of light. |
Guided Missile | Missile impact erupts into a small mushroom cloud, both tank an missile parts scatter out from point of impact. / leave scorch marks on ground/buildings that fades out slowly over time. |