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Difference between revisions of "Death and Shot Effects"
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===Genocide=== | ===Genocide=== | ||
− | Skulls around tank as it falls apart then burns with skull/crossbones smoke | + | Skulls around tank as it falls apart then burns with skull/crossbones smoke. |
===Phantom Zone=== | ===Phantom Zone=== |
Revision as of 15:06, 11 June 2011
Overview
2.4 should have some graphical punch to help people upgrade.
Graphical Missile
GM can now show a graphical missile.
GM Trails
A new 'Smoke' option has been added for GMs, it looks pretty sweet.
Death effects
Death effects have been changed so that we can have different effects based on death types. The following is a list of ideas.
Standard
Have tank make explosions, fall apart in a pile then burn
Steamroller
Have tank squish flat and burn.
Laser
- Have tank glow then fade out, no explode
- Blinding white flash, then have tank glow then fade out, no explode. Wireframe?
Super Bullet
Current "rings" explosion
Flag Capture
Capping team's flag sprouts out of the top of tank and team colored confetti shoots out around before fade out. No explode.
Genocide
Skulls around tank as it falls apart then burns with skull/crossbones smoke.
Phantom Zone
- Like geno, but with ghost texture.
- Tank goes 2d in YZ falls over then shatters, Superman 2 style
Water Death
Tank slowly scale in Z with bubbles floating up
Burrow
- Tank Parts fly straight up in the air.
- Tank sinks into the ground and leaves a tombstone.
- Tank sinks into the ground and leaves a rabbit hole.
Machine Gun, Rapid Fire
Tank parts fly away, all using bullet's trajectory.
High Speed, Agility
Tank Parts fly away, using reverse of bullet's trajectory.
Shockwave
Tank parts fly a short distance, and stop in mid-air before falling.
Oscillation
Tank turns into bricks.
Bad Flags
Similar to flag capture.
Death Driver
Electrical flashes around tank then char to black before fade with smoke.
Server Kill
Tank floats up and slowly fades out in a halo of light
Guided Missile
- Missile impact erupts into a small mushroom cloud, both tank an missile parts scatter out from point of impact
- leave scorch marks on ground/buildings that fades out slowly over time.