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Difference between revisions of "Define"
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SpazzyMcGee (Talk | contribs) (Group Definitions) |
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== Code == | == Code == | ||
+ | {| | ||
+ | | | ||
define my_group | define my_group | ||
Line 13: | Line 15: | ||
# meshbox | # meshbox | ||
# meshpyr | # meshpyr | ||
+ | # arc | ||
+ | # sphere | ||
+ | # tetrahedron | ||
+ | # teleporter | ||
enddef | enddef | ||
− | + | |- | |
+ | | | ||
#You can then recall the group with | #You can then recall the group with | ||
group my_group | group my_group | ||
shift 0 0 0 | shift 0 0 0 | ||
+ | rotation 0 | ||
end | end | ||
− | + | |} | |
A more detailed description of the group installation can be found [[group|here]]. | A more detailed description of the group installation can be found [[group|here]]. | ||
Line 29: | Line 37: | ||
==History== | ==History== | ||
The group definition object was added with the [[BZFlag 2.0.0|v2.0.0]] release of BZFlag. | The group definition object was added with the [[BZFlag 2.0.0|v2.0.0]] release of BZFlag. | ||
+ | |||
+ | [[Category:Map Making]] | ||
+ | [[Category:Map_Objects]] |
Latest revision as of 20:19, 18 March 2007
Group Definition, or define, will group a set of objects that can be recalled and duplicated multiple times with the group object.
Define goes hand-in-hand with the group object.
Code[edit]
define my_group # You can put the following objects in a group definition: # box # pyramid # base # mesh # meshbox # meshpyr # arc # sphere # tetrahedron # teleporter enddef |
#You can then recall the group with group my_group shift 0 0 0 rotation 0 end |
A more detailed description of the group installation can be found here.
Editor Support[edit]
There are currently no supported editors: group definitions are normally most useful when editing by hand.
History[edit]
The group definition object was added with the v2.0.0 release of BZFlag.