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==Codebase==
 
==Codebase==
 
 
===libGame===
 
===libGame===
 
As much game code as possible needs to be generalized into a lib game and be shared by the client and server.
 
As much game code as possible needs to be generalized into a lib game and be shared by the client and server.
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===Cleanups===
 
===Cleanups===
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==Game server==
 
==Game server==
 
 
===Authoritative Server State===
 
===Authoritative Server State===
 
The game server needs to keep full track of where every player and every shot is. This state needs to be pushed out as the authoritative state to all clients. The server needs to also verify all input according to the current game's rules. This state needs to include at least the following;
 
The game server needs to keep full track of where every player and every shot is. This state needs to be pushed out as the authoritative state to all clients. The server needs to also verify all input according to the current game's rules. This state needs to include at least the following;
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==Game Client==
 
==Game Client==
 
 
===Graphics system split===
 
===Graphics system split===
 
The graphics subsystem of the game client needs to be split out and made into its own module that can be optionally built in. This will help standalone bots.
 
The graphics subsystem of the game client needs to be split out and made into its own module that can be optionally built in. This will help standalone bots.

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