Editing DevelopmentGoals
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==Tools== | ==Tools== | ||
− | BZFlag has a number of sub-tool projects, each with | + | BZFlag has a number of sub-tool projects, each with there own needs. |
===BZWorkBench=== | ===BZWorkBench=== | ||
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===Cleanups=== | ===Cleanups=== | ||
− | The current codebase has a number of files/functions that need to be broken up for better reuse and maintainability, these include | + | The current codebase has a number of files/functions that need to be broken up for better reuse and maintainability, these include. |
* bzfs.cxx | * bzfs.cxx | ||
* playing.cxx | * playing.cxx | ||
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===Authoritative Server State=== | ===Authoritative Server State=== | ||
− | The game server needs to keep full track of where every player and every shot is. This state needs to be pushed out as the | + | The game server needs to keep full track of where every player and every shot is. This state needs to be pushed out as the authortive state to all clients. The server needs to also verify all input according to the current game's rules. This state needs to include at least the following; |
* Player position | * Player position | ||
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===Graphics system split=== | ===Graphics system split=== | ||
− | The graphics subsystem of the game client needs to be split out and made into | + | The graphics subsystem of the game client needs to be split out and made into it's own module that can be optionally built in. This will help standalone bots. |
===Graphics Engine Evaluations=== | ===Graphics Engine Evaluations=== |